Volume III · Beginner
Tactics 101
Forks, pins, skewers and discovered attacks, then deflection, decoys, overloading, interference, clearance, X-rays, in-between moves, trapped pieces and perpetual check.
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- Forks One piece, two targets.
- Pins Freeze a piece in front of a bigger one.
- Skewers Attack the big piece so the one behind it falls.
- Discovered attacks and double check Move one piece to unleash another.
- Removing the defender Take away the guard, then strike.
- Deflection Drag a defender away from its job.
- Overloaded pieces One defender, two jobs: it can’t do both.
- Decoys Lure a piece onto the square where it gets hit.
- Interference Cut the line between a defender and its job.
- Clearance Move your own piece out of the way, with a threat.
- X-ray attacks A rook or bishop that works through an enemy piece.
- In-between moves Don’t take back on autopilot: a stronger move may come first.
- Trapped pieces A piece with no safe squares is a piece you can win.
- Perpetual check When you’re losing, checks that never end save the game.